But a lot of these elements feel like they’re here for the sake of themselves, not because they’re good.Ī lot of the time, you’re just trudging around pressing Triangle on an NPC to get to the next part without any stakes or interest. If (the excellent and underrated) Dragon’s Dogma was a Japanese publisher’s take on ideas popular in Western RPGs, then Forspoken is Square Enix’s answer to games like Assassin’s Creed – particularly in its approach to some story and side quests, called “Detours”. But what that does mean is there’s actually some depth and intrigue there (if you can push past the stumbles and lack of polish). It’s good fiction, and there’s tomes' worth of interesting lore to uncover, so it’s a shame that it’s set up in such a faltering way. To find her way home, Frey has to unravel the role of the four ruling Tantas – mages who symbolised the virtues of justice, love, wisdom and strength – in the arrival and origins of the Break. The events of a particularly terrible Christmas lead her to find a magical talking vambrace, nicknamed Cuff, and get transported to the medieval fantasy realm of Athia, complete with dragons, flying harpies and just the biggest apples I have ever seen.Īthia has been corrupted by the “Break”, a nebulous phenomenon that turned the land hostile and its inhabitants into monsters. And while I feel her characterisation as a petty criminal and juvenile delinquent is a bit gauche and stereotypical, she’s ably acted by Ella Balinska – who was in Netflix’s doomed Resident Evil show. You play as Frey, a New York City “street kid” in her early 20s who’s struggling with the powerlessness of her unfair lot in life. You can plainly see the idea and intent behind the first chapter, but it seems like it just wouldn’t work technically, to the point where there are obvious holes and raw seams where it looks like whole sections were cut. The beginning of Forspoken is extremely unfortunate. When it's working as intended, combat is great. Players bouncing off the control scheme feels like it'll be a particular issue for Forspoken, because the game’s opening likely does more to turn people away than hook them in – not an ideal sell for a premium, PS5 console-exclusive title. Other times, you’re grinding through the gears like a novice driver on a track day. That's when all the tiny moving parts are working as they should, though. Sometimes, once you’ve got the muscle-memory down for where everything is, it really flows and feels awesome to execute. The relatively long cooldown on support spells means you’re doing this over and over again during battle. It feels like flicking a lightswitch on and off until it starts to fizzle. You then stop holding one button and press a different one to activate the ability, before pressing or holding another to start attacking again, while also pressing or holding to do different types of dodges. You then push the right stick – which moments earlier you were using to move the camera in a totally different direction – towards one of ten different, similar, symbols. Using the default control scheme, every time you want to move onto a new spell you need to hold either L1 or R1 to slow down time and bring up the menu. The game might end up causing some Frey'd nerves. There’s an impressive amount of different spells, especially as the story progresses, however, changing between them on the radial menu can be clunky and confusing because the constant switching between pressing and holding buttons feels like rubbing your tummy and patting your head at the same time. While on your right you have your typical damage dealing spell types that you switch between with R1 and fire by pressing or holding R2. On your left hand, governed by L1 and L2, you have support spells designed for defensive zoning, stealing health from enemies, and buffing your abilities. Pressing the DualSense triggers in Forspoken is so hard I feel like I can now do finger push ups like Bruce Lee, but thankfully this doesn’t stop the combat from being one of the better parts of the experience – once you figure out how to play Bop-It with the complicated controls. The game certainly knows how to present itself in trailers – but what about in gameplay? Forspoken shows the best and worst of the Luminous Engine’s tech, mixing kinetic combat with dazzling particle effects and janky set pieces.
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